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This article is about the instanced zone, entered from Steamfont Mountains. For the POI with the same name in Steamfont Mountains, see Mines of Meldrath (POI).
Bug! The following in-game bug has been reported to SOE:
If you wipe on Meldrath, the final mob in this zone, you must run as fast as possible back to him before he and his cronies reset to unattackable mobs. If the mobs reset, you cannot complete the zone and must come back after zone reset.

It appears that if you run back and kill Meldrath alone, his cohorts will not reset, and after the last one of them is killed, the chest will still properly drop. Cluny/Venekor









other resources
LootDB
EQ2Map Zone
EQ2LL
ZAM
EverQuest II Instanced Zone Information
Introduced Echoes of Faydwer MoM
Level Range 50-55
Zone in from Steamfont Mountains
Parent Zone None
Difficulty Group
Failure Lockout None
Success Lockout 18 Hours
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


LocationsEdit

File:Mines of Meldrath map.jpg
Entrance from Steamfont Mountains (A)
Gackhammer (B)
Fleshknot (C)
Steelwhip (D)
Lockdown (E)
Builderbot (F)
Meldrath the Malignant (G)

Strategy Edit

A small, but fun heroic instance. You'll have to kill 4 named mobs (B, C, D, E) to acquire fuel cells in different colors. Each of the named mobs has a special ability you'll usually only find on raid mobs, making them extraordinarily difficult to kill. Note that all of the mobs in this zone (especially the 'ore extractors') will hit a LOT harder than anything you've experienced in the pre-EOF zones. Normal trash mobs sometimes hit for more damage than the heroic's in Sanctum of the Scaleborn, even though they are a full 10 levels lower (some do 1-1.5k per normal hit on my 61 conjuror). However, the loot in this zone is exellent, with treasured items which are a lot better than classic legendaries.

Lockdown, for instance, will teleport his current target to melee range. When trying to pull him from distance, you might well find your main tank pulled out of your healers' range. Lockdown is a caster killer, making him extremely difficult for wizards to solo.

Gackhammer is extremely dangerous as well, especially to lower level groups without high resistances. He will use a front aoe dealing massive damage (usually 1-2k) to anyone in range with a seemingly random cooldown. He has been seen wiping whole groups when using his aoe thrice within ten seconds, but this might just have been a bug. On other occasions, you can take him down without getting hit once. Anyway, keep your casters at max range and have your tank turn him around for you.

Using the fuel cells you can activate the builder bot in the center of the instance (F). He will then create a stairway to the second level of the instance. Once you move up, Meldrath will spawn, shout something about 'you'll never catch me now' and (very, very slowly) run towards a disabled clockwork called The King's Gift. It will then turn into Meldrath the Malignant, the final boss of the zone. Meldrath has two special abilities: First, he will spawn lots of single-up adds during the fight, and secondly, to make things worse, he will cast a group-wide stifle attack which lasts for 5 seconds. The only effective strategy I've seen so far is burning Meldrath down as quickly as possible while having an enchanter mezz the adds. Anyhow, don't expect to take Meldrath down on your first attempt. He is probably the toughest mob you've encountered so far.

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